Techland’s Dying Light 2 Lead Designer Tymon Smektala, whom we often interviewed ahead of launch, replied on Twitter that the very GPU of the console holds the game back from targeting 60 frames per second. As a reminder, the Xbox Series S GPU is indeed much less powerful than the one Microsoft picked for the Xbox Series X, having slightly more than a third of the Compute Units featured in the more expensive console. It’s not the first time we heard developers complaining about the specifications of the Xbox Series S; early on, id Software complained about the lacking memory, whereas more recently 4A Games highlighted the GPU as a possible challenge for future titles. At the same time, some Xbox gamers pointed out that other titles do offer 60 frames per second options on the Xbox Series S, unlike Dying Light 2. Smektala took the jab gracefully with his response. The upcoming patch will include a 60+FPS unlocked mode on Xbox Series X for those using VRR (variable refresh rate) equipped displays.

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