The latest issue of EDGE magazine features an interview with some of the key developers, such as Ghostwire Tokyo development manager Masato Kimura, who highlighted the developers’ goal to mix the coolest elements of the Japanese capital in the game. Kimura-san also said making the game next-gen only (PS5 and PC, as part of a timed exclusivity deal with Bethesda Softworks) helped a lot during development. Elsewhere in the interview, Masato Kimura discussed the combat of Ghostwire Tokyo, once again praising the DualSense controller features. Additionally, he outlined the elemental shot system. That smooth exploration that we’re able to do within this pretty large map is something that’s only possible because of the SSD and the memory and the computational powers of the PlayStation 5, and we’re very appreciative of that. For more on Ghostwire Tokyo, head to our hands-off preview. We’ll have additional coverage in the coming weeks. You have three basic types of ether elemental shots that you can use. One is wind and it acts like a handgun where you shoot multiple shots, and there’s water, which has a wider range, so gamers will understand it as more of a shotgun-type weapon. And then fire causes explosions, much like a rocket launcher.