Later in the video interview, Walker said the melee combat features combos for attacking while blocking and dodging are tied to the left controller stick as inspired by fighting games. The Callisto Protocol launches on December 2nd for PC (Steam), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S|X. The game will be bigger than the original Dead Space, according to the developers. It’s almost a bit of a dance if you really get in the zone. That brings us to our defensive left stick which is the ability to dodge left and right and block when you pull back on the stick, that’s all done with the left stick. That also creates this rhythm because as guys come and and kind of engage with you, you’ve dodged one way which is great. When they hit you, if you want to dodge again, you have to go the other way. What that does is create a little bit of a rhythm, a back and forth, and then once their combos are done you have the opportunity to come back at them. If you try to go too soon they’ll end up hitting you and if you wait too long they’ll reset and they’ll attack you again, so there’s some nice windows in there. Blocking is a little bit easier because you can just pull straight back. You do take damage every time you block though, so it’s not free. It’s a little bit easier but you’re going to pay a penalty and want to mitigate how often you do it.

The Callisto Protocol Combat Is Half Melee and Half Ranged  Says Dev - 30The Callisto Protocol Combat Is Half Melee and Half Ranged  Says Dev - 81The Callisto Protocol Combat Is Half Melee and Half Ranged  Says Dev - 34